Feb 06, 2009, 11:53 PM // 23:53
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#1
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Academy Page
Join Date: Aug 2006
Location: Dallas
Guild: {Shepherds Of Silence}
Profession: Rt/R
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We cant get any love
Man...they are being rough with us. I know the Nerf to PwK isn't earth shattering...but c'mon thats a Rit Staple. Its hard enough to play this class. let alone get in groups, now you start messing with our bread and butters. I would love a buff to something (as we could sure use it), instead of the opposite.
/end rant
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Feb 07, 2009, 12:26 AM // 00:26
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#2
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Forge Runner
Join Date: Feb 2006
Guild: Kindred Order of Souls [KOS]
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Difference is 14 armor so it's like you said, not earth shattering.
IMO, just appreciate what we do have and continue to enjoy playing on your ritualist or switch up, take a break and check out another profession.
And not to side track this thread but my only beef with Anet at this time is why can we have a shout that reduces all damage to nearly 90% and yet we can not go back to our old ritual lord builds from early factions. (In case you can't tell I am talking only for pve, not pvp.)
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Feb 07, 2009, 01:02 AM // 01:02
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#3
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Frost Gate Guardian
Join Date: May 2008
Profession: R/
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14 Bonus Armor equals a -22% Damage Reduction... I'd say that's a lot of DR...
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Feb 07, 2009, 01:46 AM // 01:46
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#4
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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If you needed the +24 armor to survive then I highly suggest you reassess your play-style
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Feb 07, 2009, 01:51 AM // 01:51
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#5
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Bad Romance
Join Date: May 2006
Location: Aussie Trolling Crew HQ - Grand Matron
Profession: Mo/
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I use PwK for the cheap party heal, not necessarily for the extra armor. It was a good change in my opinion, it dropped flag running rit's armor down from an insane 96 to a more balanced level, yet still kept the skill viable for general play.
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Feb 07, 2009, 01:54 AM // 01:54
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#6
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Krytan Explorer
Join Date: Jun 2007
Guild: Gulfstream Owners Club [GS]
Profession: Rt/R
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It's not the damage reduction per se, it's the thought behind it. Game has so many flaws and they fix a 14 armor bonus on one of the few decent ritus skills. It sounds kinda random especially when you got palm strike/Fastcasters water mesmers/Lingering/peace and harmony/and worthless paragons paired with imba rangers. Also why did they implement the pve/pvp split if they are not going to use it?
On pve side, we got perma sins and cryers at every corner but still they don't reverse spirits back to what they were 1-2 months after Faction? It will surely add diversity and I'm pretty sure spirits aren't imba as SF/CoP is.
It's like they forgot Ritualists.
Quote:
Originally Posted by Daenara
I use PwK for the cheap party heal, not necessarily for the extra armor. It was a good change in my opinion, it dropped flag running rit's armor down from an insane 96 to a more balanced level, yet still kept the skill viable for general play.
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This would be right in a healthy game, but there are so many unbalanced things (far more than bar compression on that ritu template) that make it sound like a random update.
Last edited by Keira Nightgale; Feb 07, 2009 at 01:58 AM // 01:58..
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Feb 07, 2009, 02:41 AM // 02:41
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#7
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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Wasn't the VwK nerf more aimed towards hitting N/Rts?
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Feb 07, 2009, 03:05 AM // 03:05
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#8
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Academy Page
Join Date: Aug 2006
Location: Dallas
Guild: {Shepherds Of Silence}
Profession: Rt/R
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Quote:
Originally Posted by Keira Nightgale
It's not the damage reduction per se, it's the thought behind it. Game has so many flaws and they fix a 14 armor bonus on one of the few decent ritus skills. It sounds kinda random especially when you got palm strike/Fastcasters water mesmers/Lingering/peace and harmony/and worthless paragons paired with imba rangers. Also why did they implement the pve/pvp split if they are not going to use it?
On pve side, we got perma sins and cryers at every corner but still they don't reverse spirits back to what they were 1-2 months after Faction? It will surely add diversity and I'm pretty sure spirits aren't imba as SF/CoP is.
It's like they forgot Ritualists.
This would be right in a healthy game, but there are so many unbalanced things (far more than bar compression on that ritu template) that make it sound like a random update.
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Bingo, someone got my point. IMO theres a long list of changes that could be made before even GLANCING at Rits, so many unbalances as it is and they hit us.
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Feb 07, 2009, 04:18 AM // 04:18
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#9
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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Quote:
Originally Posted by Shayne Hawke
Wasn't the VwK nerf more aimed towards hitting N/Rts?
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VwK = [Vengeful was Khanhei]
PwK was nerfed
And it was nerfed because a rit could get 96 armor holding the ashes all the time which made them pretty hard to hurt
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Feb 07, 2009, 07:58 AM // 07:58
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#10
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Lion's Arch Merchant
Join Date: Feb 2008
Location: Somewhere between GW and GW2
Guild: Shaved Wookies [HoT]
Profession: N/
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iono... they should've fixed spawning power or some other rit skills. The equivalent of the PwK nerf is spitting on the guy after he's down already. meh.
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Feb 07, 2009, 08:41 AM // 08:41
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#11
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Lion's Arch Merchant
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Seriously, what? Do you honestly expect someone to say, "Oh man, they nerfed PwK's armor bonus so we won't let you into our PvE group." Does this "nerf" in any shape or form cause ritualists to become more in demand or less? I can't see it making any significant impact on the majority.
Just because something is imbalanced doesn't mean everything else should be. That's what people are trying to get away from - power creep is bad even in PvE. If the change affects you that greatly, you can always ask Anet to turn back time against Ursan so you can Ursan as your rit.
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Feb 07, 2009, 08:56 AM // 08:56
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#12
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Lion's Arch Merchant
Join Date: Feb 2008
Location: Somewhere between GW and GW2
Guild: Shaved Wookies [HoT]
Profession: N/
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Thats the prob w/ posting here :P. People bloat your words.
Its more on the idea that ritualists have no urgent need to be nerfed since they are hardly in demand...anywhere. Its like kicking a dead horse (sounds better i think).
I'm not asking for power creep, just a re-balancing of some skills to make them more viable so as to not feel that you are gimping yourself by playing a rit.
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Feb 07, 2009, 12:00 PM // 12:00
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#13
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Emo Goth Italics
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Quote:
Originally Posted by Shayne Hawke
Wasn't the VwK nerf more aimed towards hitting N/Rts?
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PwK, you mean?
And no, it was more directed at the build where you camp the item spell to get the most out of Caretakers Charge.
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Feb 07, 2009, 06:34 PM // 18:34
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#14
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Yeah, I don't understand why shit like SY, Shadow Form, etc, is being allowed to stay, but we can't have at least a rework of Spawning Power and get our old spirits back.
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Feb 07, 2009, 07:06 PM // 19:06
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#15
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Krytan Explorer
Join Date: Nov 2007
Location: Holland
Profession: Rt/
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I think it's also to give [Mighty Was Vorizun] more spot light.
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Feb 07, 2009, 09:36 PM // 21:36
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#16
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Administrator
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^
I still wouldn't use MwV over PwK. PwK is used mainly for the party heal, the +armor is just a bonus, really. MwV is Communing as opposed to Restoration Magic.
__________________
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Feb 07, 2009, 10:12 PM // 22:12
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#17
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Forge Runner
Join Date: Feb 2006
Guild: Kindred Order of Souls [KOS]
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Weapon swapping > MwK (Also consider that MwK doesn't have any benefit when you drop it. If anything, it'll do more harm than good when dropping.)
PwK is really there for the party heals as others have said.
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Feb 08, 2009, 12:12 AM // 00:12
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#18
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Silence and Motion
Join Date: Jul 2006
Location: Buffalo NY
Guild: New Horizon [NH]
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This deserved a PvE/PvP split imo, the skill was fine for PvE. Although it seems a small nerf, as TheDragonmaster posted the damage reduction from 14 armor is~22%, which is somewhat significant. Now this is only good for the party heal, and there are far better ways to do this in PvE (ie [BiP][Healer's Boon][Heal Party]). This skill is going to get a lot less play in high-end PvE, and be only mediocre everywhere else.
__________________
Currently active in GW1 as of February 2015!
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Feb 08, 2009, 04:42 AM // 04:42
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#19
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Quote:
Originally Posted by Ariena Najea
This deserved a PvE/PvP split imo.
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That's the point, this update reeks of lazyness. I can pretty well imagine GvG-ers don't like squishies with WTFPWNAGE armor, but many people using N/Rt heroes get shafted now ^^.
But meh it's pve, people will just say: Use SY!
We PvE with empty bars with just SY on it because it's fun LOL.
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Feb 08, 2009, 04:58 AM // 04:58
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#20
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The Greatest
Join Date: Feb 2006
Profession: W/
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Now I don't know the formula for it, but how can 14 armor = 22% reduction while 100 armor = 82.5% deduction?
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